I’m pretty excited to see HD films coming to iTunes. For $4.99 I can watch a new release in HD on my TV just by connecting my MacBook Pro (which is something I do almost daily anyway). I have a Netflix subscription, but I don’t have a Blu-Ray player, so the only time I really get HD content is either over-the-air broadcasts or online.
I can’t imagine renting more than a couple a month, and the bump in quality probably isn’t worth it for a lot of films, but it’s nice that HD films are no longer limited to just Apple TV owners.
Last Thursday a short film I shot last year was featured on one of my favorite Internet-based serial shows, The Best Short Films in the World.
The always delightful and endlessly depressed Bobby Miller hosted the show as Dr. Manhattan in honor of their super hero-themed episode.
It’s good for a laugh if you have a few minutes, and I’d encourage you to subscribe and watch some of the other IndyMogul stuff. I don’t anticipate SOLMI updating anytime soon, or I’d suggest you subscribe there as well. But there are over 25 episodes just bursting with juicy funniness waiting to be consumed. It’s perfect if you’re just looking for something to kill the time between now and tomorrow’s iPhone announcement.
Great movies start with great footage. It’s the foundation editors need to be able to work their magic. Because as the saying goes, you can’t polish a turd (unless you’re the Mythbusters, of course).
It’s important to understand how your camera works, so you can capture the kind of footage editors typically only dream of. These screencasts focus on filming and lighting techniques that will enable you to get the most out of your camera. Whether you’re a beginner or somebody looking to brush up on your shooting skills, you’re sure to find something that will help you turn your home videos into quality productions.
The first screencast covers shutter speed, and how to use it effectively in different lighting situations. If there’s something I left out of the original video, or if there’s another area of filmmaking you’d like to see covered, please let me know.
Meagan has been working on this design since October. OCTOBER. Things weren’t helped any when I accidentally deleted everything two weeks ago after trying to upgrade WordPress.
That sucked.
She wasn’t happy. And I owe her, big time.
But now here we are. I’m on a new host as well, with many thanks to a very special Salem resident for that little bit of awesomeness. I don’t know how it’s going to work out if I end up needing to serve a bunch of video in a short amount of time, but we’ll see how it goes for now.
Something you should definitely check out is the new Screencasts section. From there you can learn how to improve your shooting skills through informative and (highly) entertaining videos. The first is on Shutter Speed, and how to use it effectively. I think you might like it.
Finally, if you have any topics you’d like to see covered in a future screencast, let me know. I’m always looking for new ideas.
There’s finally some news out about GridIron’s project-tracking application, Flow. It seems like it was only yesterday that I was signing up for the beta.
And, of course, by yesterday I mean last year. Like, summer.
If you’re unfamiliar, Flow aims to track all changes — every little thing you do in any application — within a project. So if you’ve got a Final Cut Pro project that has a Motion file that contains the third version of a Photoshop file, Flow will track all versions of every file, project, etc that you’ve included. Automatically. Sounds pretty amazing, right?
So what’s been going on since their last update? Well, it’s hard to say. They appear to have made a cartoon. Which sort of demonstrates what the app can do. And they’ve announced a release date — for the beta. So that’s something. But that’s not coming until February 18th.
There is an entry at GridIron’s new blog that details their own excitement for the application. I don’t doubt their dedication, or their resolve to make Flow as good as possible before release, if for no other reason than the many delays it has suffered. It’s just frustrating having to wait another month to try it out.
Then again, it’s only a month this time. And at least there’s a definitive date of release. It’s not like there’s anything else like it, either.